Hand and Eye of Vecna – $129.99. Vecna has few allies, and countless enemies. Wizard 20 The Hand was a desiccated, mummified left hand. ends a trilogy of adventures about Vecna that began in WGA4: Vecna Lives! Ten years later, in AD&D 2e Dungeon Master's Guide (1989), Vecna's history was expanded under the description of his Hand and Eye. New inductees into Vecna's cult are carefully groomed and often believe they are joining an obscure sect of some knowledge god, and are only told the truth when they show their willingness to do anything in pursuit of knowledge and power.Vecna's clerics amass knowledge and secrets by any means necessary. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. For all his power, Vecna couldn't escape his own mortality. This puts them in opposition to mainstream followers of Vecna who regard the Keepers as heretics, and makes them enemies of Ioun and her followers, who believe all knowledge should be available for everybody and the moral obligations on how to use it rest on the shoulders of the individuals involved. Oerth Kas became the lord of Tovag, a realm originally from Oerth that was drawn into the Domains of Dread bordering Cavitius. In 4th edition, the Open Grave book shows the leader of the cult of Vecna is a lich named Mauthereign. Each position in Vecna's cult is named for a certain body part. The Teeth of Vecna are made up of, and specialize in arcane spellcasting and crafting magical items for the cult. The Fingers of Vecna consist mainly of, who engage in various forms of subterfuge. Mexican heavy metal band "Vecna", created by Diego Del Pozzo and José Suarez Cañal in 1989, took their name from the "Demilich" of Dungeons & Dragons. The Open Grave book offers the "Scroll of Mauthereign", which offers a twisted version of Vecna's history and tells his followers that committing evil acts is holy and righteous. He began to fear death and take steps to prevent his end from ever coming about. [15] During the "Advanced Dungeons & Dragons" years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye. They are considered classic items in D&D, with Mordicai Knode of Tor.com commenting "We all agree that the Hand and Eye of Vecna are the best artifacts, right? In 4th edition, a secret group known as the Keepers of the Forbidden Lore is devoted to Vecna. Alignment Vecna did not stay gone forever, and rose as a demigod of magic and secrets in the world of Greyhawk. Vecna(Lesser deity) The Eye and the Hand of Vecna, his only physical remains. Those wizards that stumbled upon those traps were transformed into nothics. Take your favorite fandoms with you and never miss a beat. Die Vecna Die! In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. Dagger, quarterstaff [20], Vecna also obsessed about taking revenge over the vampire Kas for his betrayal.[20]. The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. On the verge of conquering Fleeth, the officials of the city came before him to beg for mercy. Channel divinity At some point in his history, Vecna penned a tome known as Ordinary Necromancy. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. In 4th edition, Vecna's main foes in the realm of death and undeath are Kas, Orcus and the Raven Queen (though he would rather she rule the dead than Orcus). Only his left hand and his eye survived the battle, perhaps because of the previous events in Fleeth. One of his goals was to overthrow the Queen and rule the entire Shadowfell from her Fortress of Memories. [5] To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. [25] Vecna and his priesthood were expanded upon in Dragon #348, in the "Core Beliefs" column. "Spells Between the Covers. 4th Edition Statistics[8] The two realms formed the Domain of Dread known as the Burning Peaks. In this adventure, Vecna was given the rank of a lesser god. Vecna's early life was clouded in legend and contradiction. One of the groups tricked the other into going on a quest for the Head of Vecna, a hoax artifact that was supposedly similar to his Hand and Eye, but was simply an ordinary severed head. Following his defeat, the Lady of Pain strengthened Sigil's defenses and reorganized the planar structure in order to repair the damage caused and to prevent such an event from ever happening again.[24]. [1][13], As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. Working with Acererak, he … Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the Ebon Triad (a heretical cult seeking to merge Vecna, Hextor, and Erythnul into a single entity). Avatar [18] It was common to find nothics in cults to Vecna serving as guardians or jesters, as well as spies to Vecna himself, who could always see through their single eyes. Vecna was an anagram for Vance. Realm Vecna was a wizard who became the first human lich in the history of Khorvaire.One of the greatest acolytes of the Shadow and the Keeper, Vecna's mastery of dark magic made him one of the mightiest human wizards in the continent's history.. Vecna once held a laboratory in what is now known as the Labyrinth of Vecna, located in a cavern below a copper mine east of Sharn. Temples to Vecna have also been reported in the Pomarj town of Highport and Erelhei-Cinlu, the debased city at the heart of the Vault of the Drow. [4], Vecna was the original author of the Book of Vile Darkness, which later received additions from other evil scholars. Arch-Lich, Chained God, Dying King, Maimed Lord, Master of the Spidered Throne, Whispered One, Worshipped by: Human, City of Greyhawk: Folks, Feuds and Factions, Dungeon Master's Guide, D&D 4e (Premium Edition), 160, 162, 163, 164, 165, 166, 167, 168, 169, Defenders of the Faith: Web Enhancement (3e), Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e, 13, 15, 50, 51, 58, 64, 104, 131, 133, 173, 180, 186, Player's Handbook, D&D 3.5e (Premium Edition), 24-29, 31, 33, 34, 35, 36, 38, 42, 43, 74, 76 , 77, 82, Spelljammer Boxed Set: Concordance of Arcane Space, Baldur's Gate: Descent Into Avernus, D&D 5e, Dungeon Masters Guide (Revised), AD&D 2e (Premium Edition). Vecna has no permanent home, not in the Astral Sea, the Abyss, Shadowfell or anywhere else. ", Heard, Bruce. Through dark magic and conquest, he forged a terrible empire. Their latent power turned them into the artifacts known as the Hand of Vecna and the Eye of Vecna. The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. It was one of the last official adventures released for the 2nd edition of Dungeons & Dragons. Vecna's failure freed Kas, who had been turned into a vampire after a long period of exposure to the negative energy prevalent in Cavitius. 5 out of 5 stars (3) 3 reviews $ 45.00. This information was further developed in 1993's Book of Artifacts. Available online: This page was last edited 07:53, 6 December 2020 by Greyhawk Wiki user. Power Level Yes, we build robots, but that’s just a start. Seldom is the name of Vecna spoken except in a hushed voice. is an Advanced Dungeons & Dragons (AD&D 2nd edition) module released in 2000 by Wizards of the Coast, Inc.. Undeath, secrets It grants the owner magical bonuses to hearing and resisting sonic attacks, spell-like abilities to inflict deafness, grant clairaudience and create sonic blasts, and enables them to understand any spoken language. Vecna's holy symbol is an eye in the palm of a left hand. by Bruce R. Cordell & Steve Miller, is an epic campaign-ending adventure for AD&D 2e. Being a secretive cult, there are no real collections of Vecnan teachings. Vecna's "right hand man" and then ultimately his betrayer is Kas the Bloody-Handed, a vampire whose sword, the Sword of Kas, is also an artifact. The last known Heart of Vecna was Diraq Malcinex of … Unlike most Vecna worshippers, the Keepers reject most of the nasty and evil rituals and beliefs associated with the god; they worship him as the God of Secrets, and believe that there is some knowledge too evil for the world to know. Vecna appears as one of the deities described in the 2008 Dungeon Master's Guide for 4th edition. While Vecna was in the Demiplane of Dread, Iuz came about the lure and, convinced he could use the ritual to steal Vecna's power, invaded Cavitius through a portal from Oerth. He was initially trained by his mother, Mazzel, in the art of magic, before she was executed by the government of Fleeth for practicing witchcraft. Through dark magic and conquest, he forged a terrible empire. Later, it became his prison a… Price New from Used from Paperback "Please retry" — — — Paperback from $1,021.99 3 – "Gods of Oerth", Hart, Ken. His servants constantly battled with the Raven Queen's shadar-kai followers. Among the gods, Ioun is something of Vecna's antithesis, for she would share with the world all the knowledge he would keep secret. The Hand and Eye of Vecna were also mentioned in the 1979 Dungeon Master's Guide 1e (1977–1988), on page 124. Some say this achievement was due to direct tutelage by Mok'slyk the Serpent, believed to be the personification of arcane magic itself. in 1990, written in support of The City of Greyhawk boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. Autonomous material handling solutions for the warehouse, distribution, and logistics industry. Lesser deity "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar. We have the grit, training and wins to prove it. Even when Osterneth, the Bronze Lich, is Vecna's mightiest servant, her position is not revealed among his files. Vecna was rescued and brought to safety by one of his wizard generals, a cambion named Acererak (who would one day himself become a mighty demilich). Kas the Betrayer was also present in 350 A.B, as the leader of a demonic invasion upon Elion. Vecna does hold strongholds in several locations, but they are either far away or well-hidden from civilisation, or are located in dangerous areas, such as Pandemonium. Relations between these groups and the mainstream cult may vary. [19] According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the D&D game" by playing the Eye and Hand of Vecna against the cambion demigod Iuz. 3e Demigod "History Check: Kas and Vecna. Domains of DreadFormerly: Quasi-Elemental Plane of Ash, Outer Planes [14] He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before. Living Greyhawk Journal no. Thanks to @PettyArtist for this art piece! Vecna left behind a lure of a power-stealing ritual to bring such a being to him. Most accounts stated that he was originally a human wizard from Oerth, although some reports claimed that he was a half-elf. Title(s) [20], Wizards of the Coast continued the character's theme of ascending godhood in D&D 3e (2000–2002) with the Player's Handbook (2000) listing him as a Lesser deity. The End of the Vecna Trilogy. He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons. He sought to become a god himself, though through means other than ascension. The hoax takes advantage of the fact that the Eye and Hand require a person to remove their own eye or hand and replace it with the artifact to function. Left hand clutching a human eye Vecna Lives! However, Vecna's evil, manifested in the sword, seduced Kas into usurping and killing his master. [19], Vecna was a sworn enemy of the Raven Queen, whom he envied for her unique abilities to tap into the flow of souls and to harvest knowledge. A wizard who became a lich, who became a demigod, then became a greater god, only to become a lesser god at the end of it all… pretty busy guy throughout the thousand plus years of his existence. They are spies, blackmailers and corrupters, using the knowledge they gain to hold power over others. "Campaign Classics: Three Greyhawk Grimoires.". Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced. Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. Vecna was created by Brian Blume for the original D&D supplement Eldritch Wizardry in 1976. Vecna's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). Neutral evil 2e Evil secrets Domains Each organ is led by a Thought of Vecna. [4] Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon". Evil Immediately below the Heart of Vecna are two bizarre monsters known as the Hand and the Eye. 2nd Edition Statistics[4][9][10][11][12] Vecna was, in his time, one of the mightiest of all wizards. [1][24], Vecna's invasion of Sigil caused a great disturbance in the multiverse. Wherever a brawler goes, bruised and broken bodies follow. The Vecna Story continues, and he finds himself trapped in Ravenloft for the adventure "Vecna Reborn! They offered up the entire city and her wealth if only Vecna would spare the lives of her citizens. He is also opposed by the Old Faith and the Silent Ones. Vecna gave one of their number, Artau, and his family, over to his lieutenant, Kas, who spent the entire day torturing and murdering them before the other officials. [5] These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. The only traces left of Vecna's physical body were his left hand and eye, which still carried a fragment of the lich's will. Brawlers use their bare fists and raw force as their first and best weapons in combat. In the third supplement to the original Dungeons & Dragons rules (1974-1976) , Eldritch Wizardry,[10] Brian Blume invented two artifacts he called the Hand and Eye of Vecna. Such warriors come from tough stock — prize fighters, outlanders, bouncers, and veterans — and have learned to hone their bodies into implements of war. [2] After having become an extremely powerful wizard and starting to fear for his own mortality, Vecna was taught by Orcus how to achieve undeath, later becoming one of the most powerful liches ever in existence. They instead hunt down secrets and information they deem to be too dangerous for the world at large and keep it secret in the name of Vecna. They work to corr… The Dungeons and Dragons fire and forget system of magic (used in the earlier editions of the game) were based upon the work of the fantasy author Jack Vance. ", http://www.tor.com/2013/05/23/adad-the-old-firm/, The Head of Vecna: A D&D Adventure for Characters Levels 1–12, https://www.metal-archives.com/bands/Vecna/3540403493, https://www.facebook.com/VecnaMetalBand/about, https://greyhawkonline.com/greyhawkwiki/index.php?title=Vecna&oldid=48430, Creative Commons Attribution-NonCommercial-ShareAlike, The Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, the Undying King, Destructive and Evil Secrets, Magic, Hidden Knowledge, Intrigue, 1, 2, 3, 4, 5, 6, 8, 9, 12, 13, 19, 20, 27, 31, 32, 34, 35, 36, 37, 38, 39, 51, 54, 56, 61, 62, 64. 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